Survivor Fantasy Draft League Rules

The Survivor Fantasy Draft is a round-robin tournament of strategy that uses the performance of Survivor contestants to create a groundwork for gameplay. Each player will build a cast that competes in daily challenges, with the winner of each days competition getting points based on the results of each match. Players may trade members of their cast between challenges, but once the challenge starts the cast is frozen and trading cannot continue until one cast member is voted off. At the end of the season, the player that accumulates the most points is the winner.

The Draft
Player’s order is determined randomly, or first-come-first-served, or however. Each player will pick one contestant from one season, and each contestant can only be picked once. However, individuals can be selected multiple times, meaning that Colby Donaldson could appear on three teams, or on one team three times, as Colby Donaldson (AO), Colby Donaldson (ASS), and Colby Donaldson (HvV).

Once everyone has chosen a contestant, the cycle starts again, this time with the second player choosing first and the first player choosing last. Everyone picks again, rinse and repeat. Selections are made until a full cast has been built by each player.

The Cast
Each cast must be built to Survivor casting department specifications… or what we imagine their specifications to be. Season specific stunt-casting is possible within individual leagues, but basic casts must consist of 16 contestants, half male and half female.

Each gender must have at least one racial minority, and each full cast must have at least one African-American.

Each full cast must have at least one gay contestant.

Each gender must have at least three contestants over 35. Of those three, one must be over 50.

Each gender must have at least three contestants under 35. Of those three, one must be under 25.

Each full cast must have at least one winner.

The Challenge
Each day a challenge runs. Each player will compete against each other round-robin style until everyone has competed against everyone else once, and then the rotation will begin again. Winners of each challenge receive 5 points, ties receive 3, and losers… don’t have nothin’ for ya.

A challenge starts by selecting a random episode. Each contestant is then given a score based on how well they did in that episode’s immunity challenge during their season. The scores are added to get the tribe score, and the tribe with the higher score wins.

When tribes have 9-16 contestants, challenges will only come from pre-merge episodes. If the contestant competed on a winning tribe, they get 5 points. If they sat out on a winning tribe, they get 3 points. If they competed on a losing tribe, they get 0 points and their families are shamed. If they sat out on a losing tribe, they get -2 points and the other players will laugh at you and your families are shamed. If the contestant wasn’t even in the challenge because they were already voted off, they get -5 points.

When tribes have 8-1 contestants, challenges will be individual immunity. If a contestant won individual immunity, they get 5 points. If they came in second, they get 3 points. If they came in third, they get 1 point. All other places get 0 points, except last which gets -1 point. If the challenge has a temptation and that temptation was taken, the contestant gets -10 points, regardless of placement.

Trading and Booting
Once all tribes have been created, any contestant can be traded one-for-one with another contestant. All tribes must always have the same amount of contestants, so players may never trade one player for multiples. Trading is open until a challenge has been announced.

Once a challenge is announced, that challenge must be ran and the results tallied. After the results are tallied, each tribe must “vote out,” or remove, one contestant from the cast. Once a contestant is removed, trading is again open for the player until the next challenge is announced.

Tribes are reduced until 4 and maintained there until however long the league decides to run. Unless you want to go down to 1, which is fine, too. Whatevs. Point is, you play till you’re done and then you add up the scores and the winner humblebrags. Or hantzbrags.

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